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Vicky Isley & Paul Smith |
boredomresearch have been researching the potential for manipulating forum and BLOG technologies to encourage a more contemplative and rewarding experience. In FOIB users explore a landscape approach to managing and navigating the changing space of an online forum. The version which is being exhibited at CAe2008 can be found at: boredomresearch developed new interactive generative software to create tree structures that recreate the decrepit appearance of fruit trees seen in Japanese Edo Period Paintings (1600-1868) and a 2D renderer that displayed a stylized graphic representation of these tree structures. In this environment you can navigate through the forest and users can embed their own messages on selected trees which get permanently stored within a MySQL database. This online navigatiable environment creates a spatially oriented approach to allow alternatives to our established data navigation that respond more intimately to our inherent ability to return to and navigate a remembered space. For further information on the development of the work please visit: FOIB is an online artwork co-commissioned by Folly, Digital Arts Organisation, Lancaster UK & Enter_Unknown Territories, International Festival & Conference for New Technology Art, Cambridge UK (25 – 29 April 2007).
We have now completed a prototype version of the RealSnailMail webmail service and users can submit an email to the enclosure at Bournemouth University, where it will wait for a Snail Agent to pick it up. In the presentation tomorrow we will be discussing the concept behind the work - how we have been inspired by other artist's projects such as Jonah Brucker Cohen 'Crank the Web' and the Israeli Internet addicts who researched the speed in which an Africa snail could transport data accross a room in their project SNAP (SNAil-based data transfer Protocol). All our research findings for this project will be published on the RealSnailMail Blog. Over the next couple of months we will be testing the prototype system in preparation for when the work is exhibited at SIGGRAPH2008 'Slow Art' Gallery Exhibition in Los Angeles, 11th-15th August 2008.
Floral-Falls will create a landmark focal point for visitors meeting in the MetroCentre, Gateshead Yellow Mall catering area. The work responds to the concept of the alfresco plaza with a contemporary re-imagining of an urban water feature with the stature of a clock tower. The tower consists of four large screens enclosed in a glass column. Running down the screen will be a steady trickle of naturalistic floral vines generated live by software. The public artwork will harness the possibilities of computational techniques to create a compelling animation of ever changing floral blooms that will never repeat in the lifetime of anyone that sees the work. Unlike its traditional counterpart the abstract digital clock driving and morphing the forms in Floral-Falls will have cycles extending into millennia. In computer animation we have the ability to combine ideas and qualities from varied sources to create new and unique entities. Floral-Falls will combine the physical motion attributes of water droplets running down a pane of glass with accelerated growth algorithms that have the appearance of time lapse photography. This will be combined with a generative system that will create floral forms. Each individual bloom will be unique and last only for the brief duration that the droplet takes to travel from the top to the bottom of the screen. The software we will develop to create the blooms will have the ability to create countless billions of unique forms that will rival even the diversity of forms found in nature. The system will shift through periods of subtlety and delicacy and also periods of electric vibrancy.
“More than an exhibition, DIGITAL MEDIA, intends to be an intervention that will take over the headquarters of the former University of Valencia . The intervention aims to be the framework of the current artistic and technological scene as something interconnected. A challenge that involves the international participation of both artists and organizers, and that will show the heterogeneity and diversity of the contemporary art scene. An intervention resultant from the potential of communication that Internet permits, through the exchange of proposals and ideas, which will culminate in a project like this.” http://www.lasalanaranja.com/digitalmedia
Holy Fire is a collective exhibition featuring a unique panel of digital artworks created in the last years by internationally known new media artists, and coming from galleries and collections from around the world (USA, Europe, Russia). Holy Fire is an attempt to explore how new media art, bypassing all the stereotypes connected with its presumed immateriality and difficulties of maintenance, was able to enter the art market. The exhibition wants to show that new media art is just art of this century, wants to reduce the gap between digital art and contemporary art, and to participate in a broader understanding and acceptance of digital media and cultures. |
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